Full Fathom Five by Max Gladstone. Or, full of fabulous.

Full Fathom Five

The last read of August 2014
Recommended for fans of Martha Wells, inventive fantasy
 ★    ★    ★    ★    ★

Full fathom five thy father lies;
Of his bones are coral made;
Those are pearls that were his eyes:
Nothing of him that doth fade,
But doth suffer a sea-change
Into something rich and strange.
Sea-nymphs hourly ring his knell:
Ding-dong.
Hark! now I hear them—Ding-dong, bell.

–Ariel’s Song, from  The Tempest, Shakespeare

Deep breath: a dive into the water, immersed in something alien, and yet familiar.  This is the best I can summarize Full Fathom Five, an inventive fantasy that had me riveted, fighting the need to finish the story so that I could just stay submerged a little longer.

It begins with a professional priest, Kai, diving into an infinite pool in an attempt to rescue a drowning idol. Or maybe she’s a goddess–Kai is no longer sure–perhaps the division between her work with idols and the forbidden worship of gods isn’t as clear as she thought. Her superior, Jace, and friend, Mara, witnessed Kai’s jump and do not believe Kai heard the idol speak. Kai’s injuries, both spiritual and physical, result in a prolonged convalescence and the loss of her prior position in the order.

In another part of the island, Izza, a fifteen year-old refugee and street thief, is refusing to take lead of her rag-tag group of urchins. The oldest child usually becomes the ‘priest’ of the group, leading and providing solace through stories about their god, but Izza doesn’t want the responsibility.  In a moment of compassion, Izza rescues a foreigner, clearly a representative of a god, and thus forbidden. The island Kavekana is one of the few places in the world that has maintained its independence in a world beholden to the power of the gods or the Death Kings. Like a fantasy Switzerland, religious neutrality has financial and power implications; their neutrality has allowed them to sell idols and priests who act as religious savings accounts, allowing owners from other countries to protect, hide, or leverage assets. And, like Switzerland, there will come a time when circumstance will force the island to declare itself, no matter how much the island priests want to maintain independence.

‘Okay,’ Cat said. She stood and offered Izza a hand up, which Izza didn’t take. ‘It’s not all bad,’ she said as they walked back into the warehouse together. ‘Being a priestess, I mean.’ ‘No,’ Izza admitted. ‘But the congregation can be a pain.’

Gladstone’s sophisticated writing is one of the pleasures of the book. On the second time through, reading through the scenes at the bar with the poetry slam, I realized that Gladstone reminds me of Zelazny, able to capture a depth of emotional detail without purple prose. Sometimes, it is a little like reading poetry: sentences truncated, occasionally extended; he uses language like an song, conveying meaning with format as much as word:

Before the cable car, before pilgrims travels from around the globe to Kavekana, before the gods sailed off to fight the world’s wars, priests had only climbed the mountain on holy days: a journey of fear and trembling that began with this walk down a narrow dirt path through dense forest that smelled of motherhood and rot.

Characterization was done well, particularly considering there was a range of character age and experience levels. Characters were people, not tropes, most clearly demonstrated in the ambivalence and sympathy for the characters working against the leads. I enjoyed  Gladstone’s  characterization of women in the story–they were well-rounded people, not sexualized props. It is also worth noting that one character is transgender, part of a larger idea of identity, and not mere inclusion for Serious Issues or tokenism.

Mapping her scars, she imagined her next trip to the beach, once she’d healed.
What happened to you? the boys and girls would say.
Myself, she thought, and showered, and gritted teeth rather than accept the pain.

Narrative alternates between Kai and Izza, in a third person format. Each section tells the story, in basically linear fashion. The straightforward structure contrasts nicely with the sophistication of the world-building. There’s very little telling here; since the fantasy elements of gods and soul-coins contrast with the urban fantasy feel of tequila shots and poetry slams, it helps to have a linear narrative while the reader pieces the world around them.

Some reviews note plotting was slow; I’d disagree, arguing that the action-driven plot of many books and movies has left us with difficulty appreciating the slow build. Like going for a swim, I know there’s a gestalt experience at the end that will make plodding to the pool and jumping into the cold water worth it. The pleasure is in the warmth through exertion, the thoughts examined in silence, the deep breaths of air, the laughs, the weary muscles at the finish. On the other hand, while I had a a few suspicions where the plot was heading, Gladstone was still able to surprise me with his twists. He really is a clever writer; normally, I focus more character, avoiding thinking too hard about the world politics, but he slips major concepts like religious orders and power brokering in and all of a sudden, I understand the issue. The personal is political, and its a sharp writer who can make that clear in a book without long blocks of text which my eyes have a sloppy habit of skimming over (tl;dr, which I only recently learned stands for ‘too long, didn’t read.’). Somehow, there’s a balance between the smalls steps our characters take as they set down the path to fundamental change, giving a greater appreciation for the struggle and betrayals.

This is the third book in ‘The Craft Sequence.’ Gladstone is doing extremely interesting things with this series, essentially creating each book as a stand-alone story. To date, the books have been set in different areas of his world. In the case of Full Fathom Five, I’d recommend Three Parts Dead (review here) be read first, as historical references that play a role in this book are best explained there, along with the reappearance of three characters, one or two who are farther in their own development arcs. It isn’t strictly necessary, but you’ll catch the deeper currents that way. If you are a fantasy fan, particularly of Zelazny’s mesh of inventiveness and language, or Martha Wells’ imaginative world-building, or Liz Williams’ Detective Chen melding divine, urban and fantasy worlds, I strongly suggest you check The Craft Sequence out.

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About thebookgator

avid reader and Goodreads reviewer looking for a home.
This entry was posted in Book reviews, Epic fantasy, fantasy and tagged , , , , , , . Bookmark the permalink.

4 Responses to Full Fathom Five by Max Gladstone. Or, full of fabulous.

  1. neotiamat says:

    Gladstone is probably one of my favorite new authors out there. His take on worldbuilding is absolutely amazing, full of complexity yet strangely comprehensible at the same time (the idea of using our own economic system is genius, really), and he has very good characterization.

    I’ll admit that I found Full Fathom Five probably the weakest of the Craft Sequence (this is… relative, mind you, still an excellent book). Maybe I need to give it a re-read to properly appreciate it, but it didn’t grab me in quite the way that Two Serpents Rising did. I suspect the issue is that the plot seemed more linear and the antagonists less impressive than in the previous two books — I loved the twistiness of plotting in Three Parts Dead and Two Serpents Rising.

    Can’t wait for Book 4, really.

    • thebookgator says:

      I can’t wait for book 4 either. I agree–Gladstone is a very, very interesting writer. Unlike you, I think Three was weaker for me. But I have yet to re-read them more than twice… it may grow on me. Gladstone is the type of writer that reads well the first time, plot-based reading, and then I enjoy just as much the second because I get to pay more attention to the writing.

      • neotiamat says:

        Two is my favorite. Three Parts Dead, I think, is a bit rough around the edges. The world-building overloads a bit in the early parts of the book, which I think Gladstone got better at in Two and Five.

        Oh, did you know that Gladstone also made a Choose-Your-Own-Adventure game for the Craft Sequence?

  2. thebookgator says:

    I might have saw that Gladstone was working on it. He seems to enjoy the tabletop type games and has had a post or three mentioning that. I’ll pass on that, though.

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